Ok, I'm running a little behind this week but I only have two more to go.
@Lost in Conversation 10
I saw the
EvE Future Vision and it was indeed very awesome. I have watched it at least 20 times at this point. Another video that CCP released this week is the
New Turrets video, this is not a final production piece, but it is showing us something that they are working on.
In regards to the bounty system. It is absolutely true that it needs some very serious work. Unfortunately, as someone who does not have a lot of pvp experience, I don't think I am qualified to come up with a solution that would work.
At fanfest CCP talked about revamping the smuggler system. I think this is a wonderful idea. They may have gone too far the other direction with it and made it too easy, but we will see. One really good thing about the new system is that it will give us a solid use for Incarna because they will not be selling the illegal goods on the market. You will have to leave your ship and go find the peddlers yourself.
I also agree that something is un-probe-able ships are completely overpowered. The best way to fix this would just to be the way the scanning system works. One thing that I've never been able to figure out why a ships sensor strength has any effect on how scannable it is. It seems to me that the probing difficulty should be based on signature radius. I know that already plays a part but why would you need ANYTHING else to effect it. So, I'll pose a question, How would your ship's sensor strength effect someone else's probes scanning power?
Also Jade, I have a link for you. Use this when people are asking you questions or you are telling some to use Google.
Let Me Google That For You. You type in what you want to search and it generates a link then it shows them how to google it. For example to google
The Bastards eve corp.
@Podgoo 8
On the subject of the graphs in the
Inventory Setification blog. Specifically the Jita one. The work they did almost halfed the CPU load. That is amazing work. Go hash tables.
And yes I read the
entire post about the database hardware upgrades. Very on-turning. The metrics were very impressive as well. I don't care what bitter old vets say, CCP is working on lag and they are making great strides.
Also I sent you a mail about Birmingham.
@Notalotofnews Newshour 43
You mentioned live broadcasts. I'll definitely listen in, how can I connect to that?
As far as I'm aware, the captain's quarters is not supposed to be the only thing coming out with Incarna this summer. I think that it's just supposed to be the first iteration.
I had not considered the cycle that First Person Shooters follow. I've been really excited about Dust 514, but Ender posed a good question, what is CCP going to do to ensure that the people who buy their game are going to keep playing it?
I really liked the new nebulae and turrets but I had the same concern, will the turrets cause delay or with that just be client side flavor.
In the fanfest videos, Soundwave says that the are doing away with agent quality, but I've also heard that it is going to be a dynamic system. Which is true? Does anyone know?
@Eve Commune 20
Didn't have much to say for you guys this week. Just that that blog post by
Hallan Turrek was very informative and I will even be using some of his advice.